cheap bo7 bot lobbies Challenge List Guide
Black Ops 7 Zombies: List Keeper’s Challenge is an exclusive Zombies game tied to Naughty or Nice. This mode was released on December 16, 2025.
The mode acts as a winter-like trial run in which the frost keeps track of the score and the List keeper insists on actions that count within the match.
Black Ops List Keeper’s Challenge - How the run is structured
Finders Keepers LTM uses riddles. Each screen contains a text line that provides hints for the next challenge. Once you have solved the riddle, the game will start tracking your progress.
List Keeper challenges need to be completed sequentially, with the final boss battle.
The Holiday Rules - Freezing Pressure and Present Economy
List Keeper's Challenge is a winter game that shares the core mechanics of Jingle Hells. This means outdoor time will build up freeze pressure. Meanwhile, lit barrels will act as warming points and there are always snowballs available.
When Zombies or Snowball Freezing kills are achieved, presents can be opened that contain weapons and other equipment. The rarity scale increases as rounds rise.
Naughty/Nice Power-Ups are able to appear. This can lead to a Ravagers swarm and a small amount of gifts for the picker.
Quest Swap - Why the Mode Feels Different from Normal Zombies
In this mode the main content of the game is disabled, and instead the 10 challenges replace the normal quest flow. So the focus remains on the List Keeper’s Trials, not map secrets.
Pack-a-Punch already exists and is available when the match starts, so you can start with early rounds.
mmoset Pace Control - Why Early Rounds Matter
The squad can clear challenges at its own pace. However, boss fights get tougher as the run progresses.
The small step will help you in both solo and cooperative play - delay choosing perks that add extra elemental triggering until after the critical streak is completed.
Trial 1 – ignite the six barrels
List Keeper's initial challenge asks that six barrels are lit in outdoor spaces. Barrels appear as icons on the map of the tac, making the task more like a rotation than a simple search.
These barrels become important later on, when the pressure of freezing outside builds. And the barrel's warmth acts as a stabilizing anchor point in long timers.
Trial 2 – Prove one weapon can upgrade
The second task asks that a weapon is Pack-a-Punched and then upgraded by an Ammo Mod on top of a rareity upgrade.
Only one player is required to do this for the lobby, so that the others can keep the space under control and the spawns in check.
Trial 3 – Free the trapped dead from Snowmen
The third challenge has zombies inside snowmen. As snowmen are shown on the tac, the loop will be a constant sweep of icons, until enough zombies appear.
Here, a clear rule is important - the timer moves only when the snowman pops out a zombie. This means that snowmen who are just there to loot the other snowmen will simply waste their time.
Trial 4: Mystery Box Kills under Ammo Pressure
The fourth task requires you to use a weapon that was pulled out of the Mystery Box. Ammo Caches are also disabled at this stage, so controlling ammo becomes a necessity.
It is best to use a weapon that has a capacity for a full cartridge, followed by controlled bursts.
Trial 5: Fire Works Ammo Mod Kills
The Arsenal can supply the mod by spending salvage, so the run is able lock the mod and increase the count early through zombie trains.
The trigger is a periodic one, so a clean pattern involves patience, a clean grouping and consistent shooting.
Trial 6 – equipment damage kills
Max Ammo and Instakill can help you to speed up your progress while Max Ammo will refill your equipment and keep the loop alive.
Kazimir fits well with this test, as it is good at controlling a crowd and can be used to convert current drops into equipment chances.
Trial 7: Survive outside for five Minutes
The outdoor trial timer requires five minutes of outside time. It pauses at the end of each kill, so you need to keep the pressure on and have clean spawns nearby a lit bar.
During this testing, Essence, item drops, Power-Ups, etc. are disabled. This means that the game economy freezes. Survival is dependent on position and gun control.