I didn't roll Necromancer in Diablo 4 to play a fussy caster. I wanted that commander vibe, the whole screen doing my work, and my job is just staying alive and calling the shots. You can gear up, grab your Diablo 4 gold, and minions will still do the thing that makes you sigh: they peel off to chew on some random trash while an Elite is in your face. Then you're back to dragging everything together with Tendrils, not because it's cool, but because it's the only way to get your "army" to act like one.

Why the minion fantasy keeps slipping

The problem isn't raw damage. It's how often you're fighting your own kit. You want priority targeting, or at least a way to say, "That one, now." Instead, minion builds end up feeling like herding cats with bone armor. You can stack all the summon bonuses you want, but when threat selection is basically vibes, you end up playing around the AI instead of playing the game. That's why the class can feel weirdly passive and stressful at the same time.

Bone Spirit as a summon, not a spell

Bone Spirit already behaves like a summon. You create it, it moves on its own, and it detonates. So treat it like one. If it counted as a summoned entity, it could become the Necromancer's "mark" without adding a clunky new command wheel. You toss the spirit, it homes in on the biggest problem, and your minions read that as the real target. Simple. It also creates this nice bridge between Bone builds and Summoner builds, because the skill stops being just a one-off nuke and starts being a control tool that happens to hit hard.

Kalan's Edict without the awkward tricks

Right now, anything tied to minion deaths tends to push players into goofy habits. People look for loopholes because the natural flow doesn't keep the effect rolling. If Bone Spirit's explosion counted as a minion death, that loop could finally feel normal. Cast spirit, it pops, your passive stays online, and you're not doing weird busywork just to satisfy a condition. It's still a decision, too, because you're timing the detonation and choosing the moment, not just mindlessly spamming.

A cleaner army and a better ultimate moment

If Bone Spirit becomes the smart "go here" button, I could see a lot of builds dropping the Golem on purpose. Not because Golem is bad, but because the screen gets crowded fast, and clarity matters when things get messy. Warriors and Mages become the core, Bone Spirit becomes the pointer, and Army of the Dead finally feels like an actual payoff instead of a panic button you press and hope lines up. Paragon and a bunch of summon nodes still need attention, sure, but getting the core loop to feel crisp would already be a massive win, especially if you're tuning gear and hunting Diablo 4 Items for sale to lock the build in without fighting your own minions every room.